Slams / Falling / Collisions

Use this form to calculate damage from Collisions, including Slam (p. 371) and falling (p. 431).

Velocity (yards/sec)
- or -
Height Fallen (in yards)

HP/ ST



  • If a Slam, BOTH parties take damage. Whoever takes MORE damage may fall down. See p. 371.

    
    

    Splitting falling damage optional rule:

    a) First roll the total damage. If you die, stop now. b) If you survive, roll one die: 1: All damage to one location 2, 3: Divide damage equally among two locations (drop fractions) 4, 5: Ditto, three locations 6: Four locations

    Alternate House Rule for Slam Damage:

    ST x Move Dmg 1 to 25 1d-3 26 to 50 1d-2 51 to 99 1d-1 100 to 149 1d 150 to 249 2d 250 to 349 3d