Slams / Falling / Collisions
Use this form to calculate damage from Collisions, including Slam (p. 371) and falling (p. 431).
If a Slam, BOTH parties take damage. Whoever takes MORE damage may fall down. See p. 371.
Splitting falling damage optional rule:
a) First roll the total damage. If you die, stop now.
b) If you survive, roll one die:
1: All damage to one location
2, 3: Divide damage equally among two locations (drop fractions)
4, 5: Ditto, three locations
6: Four locations
Alternate House Rule for Slam Damage:
ST x Move Dmg
1 to 25 1d-3
26 to 50 1d-2
51 to 99 1d-1
100 to 149 1d
150 to 249 2d
250 to 349 3d